<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>OctoShaper Devlog - itch.io</title><link>https://curioustrove.itch.io/octoshaper</link><description>Node-based procedural generation for Unity games</description><item><guid>https://curioustrove.itch.io/octoshaper/devlog/1506725/octoshaper-beta-launch</guid><title>OctoShaper - Beta Launch</title><link>https://curioustrove.itch.io/octoshaper/devlog/1506725/octoshaper-beta-launch</link><pubDate>Fri, 01 May 2026 08:40:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDA2OTE3LnBuZw==/400x224%23c/SsHKkd.png"/><p>Hi everyone ! I spent 6 months building a graph based procedural generation tool for Unity, and this is only the beginning. I always found Blender Procedural Nodes to be underrated, so I wanted to bui...</p>]]></description></item></channel></rss>